![]() ![]() At that point, I’d return to my hiding place and wait for the next sucker to show up - which kept happening until I was down to about four enemies (who would follow the bounty target around instead of going to the cart). I would then carry them out to the edge of the map, slaughter them with the machete, then bury the body. This means I could camp out behind a barrel until an NPC started working out of the cart, then sneak up behind that person and take them out stealthily. What I discovered was that if I took out that NPC silently, another NPC would be assigned to that path. In doing so, I learned something interesting: NPCs have randomized pathways, but there are some paths in each location that the game tries to perpetually keep active.Īs an example, the screenshot above shows an NPC working out of the back of a cart. ![]() I find myself doing tons of bounties in Weird West. So don’t hold off on this the horse is one of the most important early-game purchases you can make. On top of this, the saddle contains 32 additional storage slots, which allows you to loot more stuff before you have to race off to town to sell it all. As long as you can interact with your horse, you can leave an area - even if you’re blocked from using other methods of escape (like approaching the edge of the map and pressing A). If your horse is available in a given location, you can also use it for a quick getaway. No, it won’t completely prevent those interruptions, but you will encounter fewer on horseback than you would on foot. This means fewer zombie attacks and robberies to deal with as you’re making your way across the Weird West. Not only does the horse make travel between locations faster, it also decreases the amount of interruptions you’ll face along the way. And holy moly, the horse is a game-changer. Those four-legged beasts seemed kind of expensive, and I was struggling to just stay alive, let alone save up enough money to make one of the more expensive purchases in the game.īut in a subsequent playthrough, I finally gave in. ![]() In one of my more disastrous playthroughs, I decided to hold off on buying a horse. The cherry on top of all of this is that I came back a few days later, and the shopkeeper had forgotten about our little encounter completely (I must have bonked him on the head pretty hard…) Build a posse On top of that, I sold all the guns I stole to the tailor and made even more money. So I did what any self-respecting loot maniac would do and I searched the guy’s pockets.Įven though I paid a $75 fine to stay out of jail when the law came for me, I still ended up with a hefty profit. I discovered this on accident when I climbed over the counter and dropped down the other side onto the shopkeeper, which knocked him out. The shopkeeper here carries a ton of money on him (I think the amount is probably somewhat randomized, but I got almost $300 off this poor soul). Since both shopkeepers will buy weapons, you can actually rob the gun shop without roadblocking yourself from being able to sell your extra weapons. That means it has both a gun shop and a tailor shop. Grackle is the first town you’ll encounter in Weird West, and it includes absolutely everything a town should have. If you read through the breakdown in the previous point, you’ve maybe figured this out already, but I’ll explain it anyway. ![]()
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